special materials pathfinder

As for the D&D 3.5e, that is as you say spread out. Inubrix weapons cannot damage these materials at all (and, by extension, cannot harm iron golems or similar creatures). Unworked blood crystal has a value of 500 gp per pound. It is associated with abjuration magic, dreamers, and musicians. | The Modern Path SRD Abysium functions as steel when used for weapons and armor, but those who carry or wear abysium arms or armor become sickened for as long as the gear is carried or worn. Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. In addition to the normal damage, ice weapons deal an extra 1d3 points of cold damage with each blow and count as cold weapons for purposes of overcoming energy resistance or for purposes of vulnerability. This material is the same substance as fire-forged steel with a subtle difference in the alignment of the metal during crafting. Pathfinder Exclusive Parks. It has hardness 10 and typically fetches a price of about 5 sp per pound. Gold items weigh 50% more than typical weapons or armor of their type. If the wielder is wearing fire-forged armor and using a fire-forged weapon, this bonus damage increases to 1d6 points of fire damage and lasts for 4 rounds. When using vulcanized rubber ammunition, a ranged weapon inflicts nonlethal damage. HP/inch as leather; Hardness as leather; Cost Armor crafted from eel hide is always considered masterwork, and the masterwork costs are included in the listed prices. Druchite has hardness 10 and 40 hit points per inch of thickness. Weapons made of precious materials are more expensive and sometimes have special effects. The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. The preserved skin of an angel retains a portion of celestial grace and can be crafted into leather, hide, or studded leather armor. Any wooden or mostly wooden item (such as a bow or spear) made from greenwood is considered a masterwork item. Though smiths have been making dragonhide armor for centuries without the benefit of dragoncrafting, those with the Dragoncrafting feat are able to improve upon an already excellent product. Whipwood weapons cost 500 gp more than normal weapons of their type. Celestial mithral is a form of mithral blessed by the divine power of the dwarven gods. Bronze armor has the same cost and weight as normal steel armor of its type. Weapons, armor and some other items can sometimes be crafted using materials that possess innate special properties. Although no stronger than normal wood, its ability to withstand the corrosive effects of seawater make it a prized possession of aquatic races. Bone armor has a hardness of 5 and has the fragile armor quality. An inubrix weapon deals damage as if it were one size category smaller than its actual size, and is always treated as if it had the broken condition. The following section presents general rules for armor and weapons made of bone, bronze, gold, obsidian, and stone. The choicest, most malleable skin from a dragon’s underbelly can be added to any weapon with a hilt or handle. 101 Special Materials and Power Components (pfrpg) - Bring a bit of the exotic to your game! Djezet costs 200 gp per dose. Mithral has 30 hit points per inch of thickness and hardness 15. They take a –2 penalty on damage rolls (minimum 1 damage). In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger. Many aquatic races make use of waterwood and claim sea shore groves as part of their lands. The process of crystallization diffuses the negative energy inherent in the material somewhat, but in large quantities the stuff can be debilitating. As such, padded armor, leather armor, studded leather armor, and hide armor can be made out of darkleaf cloth (although other types of armor made of leather or hide might be possible). Re: Materials and special materials (3.5/Pathfinder) THe 3.5 Players handbook has the hardness and hp per inch on page 166. The duration of any such effect on a greenwood item is doubled. Armor made from adamantine grants its wearer damage reduction of 1/— if it's light armor, 2/— if it's medium armor, and 3/— if it's heavy armor. In addition, items made of sunsilver are immune to rust effects (such as rusting grasp). Obsidian can be used to craft light and one-handed weapons that deal piercing or slashing damage, as well as spear tips and arrowheads. The weight of the item is as normal for an item of that type. The finished metal has a gold-red hue with an orange, reflective shine. If the weapon already has the broken condition, it is instead destroyed. Asbestos cloth will not catch on fire and armor constructed from asbestos cloth provides resistance to fire and heat. Hellstone functions as steel when used to craft weapons and armor, but anyone who carries or wears hellstone arms or armor becomes sickened for as long as the gear is carried or worn, plus an additional 1d4 hours after it is removed. Source: 101 Special Materials and Power Components (3pp). Producing a dragonskin grip requires the Dragoncrafting feat and a successful DC 15 Craft (bows or weapons) check. Weapons and armor can be crafted using materials that possess innate special properties. Hafted two-handed weapons such as spears can be crafted with bone tips, as can arrowheads. Recent projects include the 2018 lyrical slow cinema work, Father-land, a collaboration with Stuart Moore supported by … Used as an additional material component, a dose of uliun increases the effective level of a spell by +1, as if it were being modified by the Heighten Spell feat. If a creature’s damage reduction can be overcome by silver and/or good, regeneration stops functioning due to a silver/good attack, and/or those vulnerable to silver/good takes half again as much damage (+50%) from a celestial mithral weapon (additional dice damage, such as that from a burst special ability or sneak attack damage, is not increased). Asbestos clothing and cloth armor composed primarily of asbestos is immune to fire damage and is never at risk of catching on fire. The armor’s spell failure chance increases by 20% and applies to all magic cast while wearing the armor, regardless of the magic’s source or class abilities possessed by the wearer. Weapons and armor can be crafted using materials that possess innate special properties. Weapons made of precious materials are more expensive and sometimes have special effects. If an attack with a piercing or slashing blood crystal weapon hits a target suffering from a bleed effect, the creature takes 1 additional point of damage from the attack as the blood crystal drains blood from the wound. Armor Gold can be fashioned into light or medium metal armor. Cold linite armor grants fire resistance 5, while hot linite armor grants cold resistance 5. However, the wearer takes a -1 penalty to all Dexterity– and Strength-based skill checks due to the unusual weight. Dried bone is as tough as wood and in many ways almost as versatile, being used for weapons as well as for the art of scrimshaw. Unfed blood crystal has a pale pink hue, darkening toward deep crimson as it becomes saturated with blood. Items without metal parts cannot be made from cold iron. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature struck. A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes. If the weapon already has the broken condition, it is instead destroyed. Light and one-handed bludgeoning weapons, spears, and arrowheads can all be made of stone. The creature hit is unharmed and the wyroot weapon gains 1 life point. Unless placed into seawater for at least 1 hour every 24 hours, waterwood will dry out irreversibly (hardness 2, hp 5/in. A mawine weapon costs +5,000 gp. Whale sinew deteriorates over time in water and thus is no better in that environment than ordinary rope. Characters may choose to carry several different types of weapons, depending upon the types of creatures they most commonly encounter. Downloads Umbrite seemingly absorbs light at a slow rate, causing shadows around it to deepen considerably. Masterwork bone armor also has the fragile quality, but magic bone armor does not. Price: +1,500 gp (weapon), +750 gp (armor) or +30 gp (ammunition). Armor that is made of blood-iron grants a +2 circumstance bonus to Intimidate while worn, and grants a +4 circumstance bonus to saving throws against effects that would cause the wearer to take hit point damage from bleeding. Lead-lined weapons hit with greater impact, gaining a +1 bonus to damage rolls when dealing bludgeoning or slashing damage (this extra damage is multiplied on a critical hit). A creature carrying a viridium weapon must save every 24 hours or contract leprosy unless the weapon is kept inside an extradimensional space (such as an efficient quiver) or a scabbard lined with lead. Source: Cerulean Seas Undersea Campaign Setting (3pp). Greenwood items take only one-quarter damage from fire. Often golden armor is gold-plated rather than constructed entirely from gold. On a successful critical hit, a tiny fragment of viridium breaks off within the target, affecting it as though with greenblood oil (Fortitude DC 13 negates). Ice weapons are virtually ineffective against metal armor, dealing a maximum of 1 hp damage on strikes against foes clad in any type of metal armor. The material of choice for ship hulls and robot frames, but is generally sought after only by collectors and eccentrics as a material for new items or other projects. Permanent magic items such as holy weapons always treat the wearer as evil. To determine the price of a greenwood item, use the original weight but add 50 gp per pound to the price of a masterwork version of that item. Weapons and armor made of horacalcum are always of masterwork quality—the masterwork cost is included in the prices given below. Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. In addition to magic items created with spells, some substances have innate special properties. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Gold items weigh 50% more than typical weapons or armor of their type. We're still not done with Pathfinder special materials. Creatures whose damage reduction is overcome by cold iron, or whose regeneration stops functioning due to a cold iron attack, or who are vulnerable to cold iron take half again as much damage (+50%) from a primal iron weapon (additional dice damage is not increased such as that from a burst special ability or sneak attack damage) as normal. Bone can be used in place of wood and steel in weapons and armor. Weapons made of cold iron cost twice as much to make as their normal counterparts. These ores are highly sought after for structural construction, as well as for their use in enhancing armor and weapons. Armor and shields made from living steel can damage metal weapons that strike them. This bonus increases to +2 for medium voidglass armor, and +3 for heavy voidglass armor. Instead, the blade absorbs and channels heat to the parts of the weapon that contact enemies. Stone Age weapons almost always utilize stone in some way. Whenever the wielder of a metal weapon rolls a natural 1 on an attack roll against a creature wearing living steel armor or wielding a living steel shield, the item must make a DC 20 Fortitude save or gain the broken condition. However, you can build a double weapon with each head made of a different special material. Noqual is light—half as heavy as iron, yet just as strong. Stainless steel has the same statistics as normal steel. Geranite has 30 hit points per inch of thickness and hardness 15. The resulting material is tough as cured hide but much lighter, making it an excellent material from which to create armor. Silkweave is often shaped and soaked repeatedly in pools rich with lime and other hard minerals to create calcified pots, urns and other crafts of remarkable hardness. Characters may choose to carry several different types of weapons, depending upon the types of creatures they most commonly encounter. The softness and the weight of the metal decrease the armor/shield bonus by 2, and increase the armor check penalty by 2. The wearer always benefits from a 10% miss chance while in an area of dim light or darkness, even if she is perceived by a creature using darkvision. When wet, it is inky black with slightly lighter veins. However, you can build a double weapon with each head made of a different special material. Note that crafting isn't based on the … When it is crafted into armor, heat is channeled away from the wearer, offering some limited protection. Source: 101 Special Materials and Power Components. This decrease does not apply to proficiency in wearing the armor. Hellstone is associated with conjuration magic and artistic passion. If the stone is not destroyed, it cannot be tapped for power points again until 24 hours has passed. Voidglass has 30 hit points per inch of thickness and hardness 10. Special Raw Materials Source Pathfinder Unchained pg. This increase is applied the first time the item is enhanced, not once per ability added. However, that seems to only be listed in the material … Items made from coral, chitin, or sea shells are refined and shaped through various alchemical processes. Other two-handed weapons cannot be constructed of bone. Each of the special materials described below has a definite game effect. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1), One-handed weapon, or one head of a double weapon, Two-handed weapon, or both heads of a double weapon. This glossy green metal slowly repairs itself. Physical contact with linite deals 1 point of energy damage (either fire or cold, as appropriate). However, you can build a double weapon with each head made of a different special material. In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger. See the individual material descriptions for the effect this has on the material's properties. This dull, coppery substance warps time around it, making things seem to speed up or slow down. If the weapon is exposed to 10 points or more of fire damage (such as from an opponent’s fireball or by holding it in a campfire for 1 full round), the weapon adds +1d4 points of fire damage to its attacks for the next 2 rounds. Waterwood is not subject to the normal rotting effects of other wood when submerged in seawater. Some creatures have damage reduction making them resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. When dried, it looks almost like tobacco only darker and much more fibrous. In addition to psionic items with imbedded powers, some substances have innate special properties. Weapons Light and one-handed weapons can be crafted from bronze. Keeping with this new rule, a +3 enhancement bonus counts as Reidran crysteel and targath, while a +4 enhancement bonus counts as … Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties. Obsidian weapons have half the hardness of their base weapons and have the fragile quality. Harvested from slain whales, whale sinew is often used as a rope substitute in northern or arctic regions. Wearing a cloak, robe, clothing outfit, or padded or quilted armor made from griffon mane grants a +2 competence bonus on Fly checks. Frost-forged steel works similarly to fire-forged steel, except its effects apply to cold damage rather than fire damage. If the dragonhide comes from a dragon that had immunity to an energy type, the armor is also immune to that energy type, although this does not confer any protection to the wearer. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Viridium can be magically strengthened at an additional cost of +1,000 gp for a weapon or +20 gp for ammunition. An item made from darkleaf cloth weighs half as much as the same item made from leather, furs, or hides. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0). If the spell affects an object (such as a darkness spell) then targeting a piece of aszite-veined armor instead increases the spell’s duration by 50%. Constructing a wyroot weapon that can hold 1 life point increases the weapon's price by 1,000 gp, constructing one that can hold up to 2 life points increases the weapon's price by 2,000 gp, and constructing one that can hold up to 3 life points increases the weapon's price by 4,000 gp. />
Most materials are metals; they can … Special Materials. It doesn’t function well for crafting armor as a result, and though mawine weapons can penetrate most metal armors with relative ease, the weapons tend to break easily. Horacalcum has 30 hit points per inch of thickness and hardness 15. Typically only used for ceremonial weapons and armor and for display, metal equipment made from gold is fragile, heavy, and expensive. Greenwood items take only one-quarter damage from fire. However, you can build a double weapon with each head made of a different special material. This removes the fragile quality from the item but does not otherwise affect its abilities. This material is subject to neither magnetism nor rust. The second is the Bronze Age, where metal weapons appear but iron and steel have not been mastered or are rare. ; Cost/Weight (Longer Wording) “Obsidian weapons cost half of what base items of their type do, and weigh 75% of what base items of their type do.”. New Pages | Recent Changes | Privacy Policy, 101 Special Materials and Power Components, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. It can be fragmented to razor sharpness, but even a tiny amount of viridium contacting the bloodstream can pass on a wasting sickness. Cryptstone can be used to craft bludgeoning melee weapons and ammunition that deals bludgeoning damage. Angelskin radiates a moderate good aura that masks malign auras. Armor and shields cannot be made of blood crystal, as they would feed on the wearer's own wounds. I'm trying to compile hardness/hit points/cost for all materials. The weapon itself must be enchanted to at least the same level as the armor to enjoy this effect, otherwise it’s treated as a normal weapon. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty on all his attack rolls and skill checks that involve moving. Greenwood can be altered or enhanced with wood-shaping magic such as ironwood, shape wood, and warp wood. If the dragonhide comes from a dragon that had immunity to an energy type, the armor is also immune to that energy type, although this does not confer any protection to the wearer. Strangely, umbrite is a relatively new discovery, having first been written about within the last 200 years. You can make metal weapons out of any of these materials except darkwood, and wooden weapons out of darkwood. Bone can be sharpened much like some stones can. The armor/shield bonus of bone armor is reduced by 1, but in the case of studded leather, the armor check penalty is also reduced by 1 (to 0). If it is hit by anything hard, this ordinary-looking material immediately begins to glow and give off mild heat. The price of items crafted of aranea silk is increased by +1,150 gp. Once 8 hours have past the deterioration is irreversible and after 24 hours out of water it is dry and brittle (hardness 0, 1 hp) and easily broken apart like any other dried plant. Vanara woodworkers craft this extremely flexible material in a time-consuming process. Legal Information/Open Game License, Fan Labs This bonus to damage is doubled for two-handed weapons. This shining silver metal is either incredibly hot or freezing cold when found. An object made of dreamstone gains a +4 bonus on any saving throw made against a magical source. It protects a creature as well as steel armor does, but it has the fragile quality. and causes it to lose its elasticity. Pathfinder Roleplaying Game Advanced Race Guide. Whipwood is actually a composite of several bendable wooden fibers woven and fused together to form a flexible but sturdy unit. The wielder receives no bonus when attacking creatures using other senses, such as blindsense, or benefiting from true seeing. This long silk is spun by the aranea. A weapon made of linite deals +1 point of damage of the appropriate energy type each time it strikes a foe, but also deals 1 point of the same energy damage to the wielder each round it is used in combat. Special Materials, in rank that they overcome each other. Noqual is highly resistant to magic. The armor/shield bonus of bone armor is reduced by 1, but in the case of studded leather, the armor check penalty is also reduced by 1 (to 0). | Swords and Wizardry SRD ; HP/inch 30*; Hardness 10 (assumed to have same HP/inch as Iron since it has the same Hardness. Armor made of Elysian bronze also protects its wearer against the natural weapons or unarmed strikes of magical beasts and monstrous humanoids, providing damage reduction as if it were adamantine (1/— for light armor, 2/— for medium armor, or 3/— for heavy armor). Weapons and armor made from hellstone glow with an intensity equal to that of a candle. It is a silvery, luminescent metal that is lighter than steel but just as hard. The creatures (and perhaps other strange beings with similar psychic capabilities) can funnel violent bursts of psychic energy through these weapons on a hit. Against magical armor, this applies only to the armor, but not the enhancement bonus of the armor. Any wooden or mostly wooden item (such as a bow or spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Because darkleaf cloth remains flexible, it cannot be used to construct rigid items such as shields or metal armors. A true crystalline blade is typically made of diamond. Lead-lined clothing and armor grants its wearer negative energy resistance 1 for light armor and clothing, 3 for medium armor, and 5 for heavy armor. A creature can convert life points from only one wyroot weapon per day. Masterwork bone armor also has the fragile quality, but magic bone armor does not. The standard price is 1/4 of the market value, so I can craft one at 100 GP. To function as an additional material component, the spellcaster must use a number of doses of djezet equal to the spell’s original level—additional djezet doses have no effect. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This negative level never results in actual level loss, but cannot be overcome in any way (including via restoration) while proximity to the quartz continues. Although terronus's Special Materials Index really should be sufficient for most campaigns, keep in mind that even it omits, for example, special materials from the Bazaar of the Bizarre column "Secrets of the Master Smiths" (Dragon Annual #5 38-40), the special material ferroplasm (Psionics Handbook 138), and the special material nepthelium (Sunless Citadel 32), this last so obscure I was unaware of it … Glaucite is a quite boring alloy. First, all brill radiates a faint psychokinetic aura. This lustrous golden metal emits beautiful bell-like tones when struck. If the weapon hits a creature while still holding this energy, it suffuses the target with a disruptive field for 1 round. This affects a 5-foot area around the wielder and does not extend to others. A suit of light geranite armor grants a +1 bonus on Initiative checks, medium geranite armor grants a +2 bonus on Initiative checks, and heavy geranite armor grants a +3 bonus on Initiative checks. Bronze weapons deal the same damage as steel weapons of the same type, and have the same cost and weight. Masterwork bone weapons also have the fragile quality, but magic bone weapons do not. When properly worked and treated through eldritch means known only to ancient serpentfolk wizards and sorcerers, serpentstone can be programmed to emit sound and light in a variety of ways, shifting at predetermined times from color to color and tone to tone, from brightness equal to that of daylight to a dim, shadowy glimmer like that of a candle. Only slashing and piercing weapons may be crystalline. Physical Properties: Magic bridge basalt is as hard as iron, while retaining its other stony features for carving and building. Leather, hide, or studded leather armor can be produced with eel hide. Special Materials. Likewise, spear points, arrowheads, and axe heads can be crafted from bronze, even those that are parts of two-handed weapons. To determine the price of a sunsilver item, add 25 gp per pound to the price of a masterwork version of that item. Wearing a cloak, robe, clothing outfit, or padded or quilted armor made from griffon mane grants a +2 competence bonus on Fly checks. HP/inch 30; Hardness 10; Cost Weapons x2 normal. While umbrite is no match for the hardness of mithral or adamantine, it is stronger than steel and easily among the most durable metals known. HP/inch as normal cloth x2; Hardness 1; Cost see table. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor’s check penalty to all his attack rolls and skill checks that involve moving. SEND code of practice: 0 to 25 years - GOV.UK … This metal’s structure allows it to pass through iron and steel without touching them, seeming to shift in and out of phase with reality. Armor constructed from angelskin is always of masterwork quality; the masterwork cost is included in the prices given below. Spells and supernatural abilities that have special effects when cast on or used against creatures with evil alignments (even beneficial effects) have a 20% chance of treating an evil wearer as neutral instead. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. Dreamstone ore is worth 50 gp per pound. The armor check penalty of such armor is reduced by 1 (to a minimum of 0) and the maximum Dexterity bonus of the armor is increased by 1. This rough-spun cloth, ranging in color from golden-brown to brown-black, is woven from the mane of leonine magical beasts, primarily griffons but also chimeras and manticores, and is exceptionally strong and light. Throneglass is a special material as strong as steel that also provides the bearer with protection against an opponent’s psychic abilities. The wearer of a suit of dreamtime armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities. HP/inch as steel; Hardness as steel; Cost Armor or weapons made from fire-forged steel are always considered masterwork, and the masterwork costs are included in the listed prices. A whipwood weapon’s hit points increase by +5. It focuses on bringing you new special materials that do not render the existing special materials useless and versatile power components, which alter or augment a spell’s normal effects in new and interesting ways, it adds a bit more spice to a spellcaster’s life. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. It didn’t take them long to adapt its unique properties to arms and armor. Ammunition made from geranite does not get a circumstance bonus, but acts as masterwork durable ammunition. It can be fragmented to razor sharpness, but even a tiny amount of viridium contacting the bloodstream can pass on a wasting sickness. A shield of dreamstone does not add a resistance bonus to saving throws or reduce spell failure but it adds a +2 deflection bonus from spells and spell-like abilities that require a ranged touch attack. Ice weapons must also make a DC 15 Fortitude save every time they strike metal armor. In particular, seems like an Adamantine Mining pick would be a dangerous thing to have if you were mining for uncut stones (since the pick would likely damage the gems due to it being so easily able to penetrate hardness). ... James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Shadows around him seem to be deeper and darker. A pound of Abysium is enough to make 1 dose of abysium powder. This also applies to shields. When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. One drow archmage has theorized that umbrite may well be a new material. If the weapon has the broken condition, it is repaired during the first hour of contact with fertile soil. Auras reduced below 1 Hit Die can't be detected by means such as detect evil; the creature doesn't detect as evil, though this has no effect on other aspects of the creature's alignment. Bronze armor has hardness 9.

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